Film update 4 03/11/2010
 
Since last update we have moved more into making models and drawing final concepts for the robots. We have also finished the first draft of the animatic. And the story looks solid and good :) I'm really looking forward to see some test in real life footage.

The past week we have been working on concepts, modeling and texture pipeline. Software that is preferred for modeling-texture-rigging at the moment is: 3ds max 2009, zbrush, xnormal and maybe bodypaint. The rest of the crew have been composting, testing materials and matching cg into real images.

I've been working a lot on modeling and figuring out the best pipeline for getting problem free models with enable texture adjustment after attaching mesh. This is for optimality towards rigging. All i can say is that I've learned about 7 new programs and functions, and the current pipeline works very well! The pipeline is a bit complex, with a lot of jumping back and forth between programs. But the results turns out to be good and for every time I do the pipeline, it goes faster.

Since last time I've finished two models ready for rigging. Normal maps from zbrush, to xnormal to max has been used alot. Here is some sample images
 


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